Shooting, aiming, and the animations are all done. Day 17 of speed running to build the GTA 6 with a loop of AI agents. Today's progress: - Shooting feels real now, the hits actually land. - Animations are actually connected, the character moves like a real game instead of a cheap asset. Remember the animation wall from the last two days? We bought a premium pack off Epic, handed it to Claude, and the character finally moves right. The whole on foot half is basically there. What's left for the demo is driving and a multiplayer mode. Aiming to finish the whole thing this week so everyone can actually play it. @notjazii can't wait to implement driving and see the whole game.
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AI can't replace a 3D artist yet. I gave a loop of AI agents two days to fix my animations. This is what I got back. Day 15 + 16 of building my own GTA 6 with a loop of AI agents. Today's progress: - Aiming works now, you can line up a shot properly. - Camera movement is in, it follows you the way it should. - Walking turns look right, no more sliding around corners. We have spent two whole days letting the loop work on the animations and got basically no improvement. The ones we're ending up with and the free ones off Mixamo both look cheap. So we're probably just going to buy a premium animation pack off Epic and hand it to Claude. Good news is aiming and the camera feel real now. Making the character move like it isn't a cheap asset is the next wall.
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整理时间:2026年10月7日 10:59
